5#include "CoreMinimal.h"
6#include "IO/Base/ST_AudioIOBase.h"
7#include "Main/ST_AudioProcessingSettings.h"
8#include "ST_AudioIOPlaybackBase.generated.h"
12using ma_uint32 =
unsigned int;
19UCLASS(BlueprintType, Abstract)
79 bool bIsPlaying =
false;
106 return Super::GetAudioFormat();
UST_AudioIOBase()
Definition ST_AudioIOBase.cpp:18
FAudioIOConfig CachedAudioIOConfig
Cached audio IO configuration.
Definition ST_AudioIOBase.h:226
Base class for audio playback IO operations.
Definition ST_AudioIOPlaybackBase.h:21
ma_decoder * PlaybackDecoder
Pointer to the Miniaudio decoder for reading audio data.
Definition ST_AudioIOPlaybackBase.h:75
void SetIsPlaying(bool value)
Sets whether the system is currently playing audio.
Definition ST_AudioIOPlaybackBase.h:92
virtual ma_decoder * GetPlaybackDecoder() const override
Retrieves the active audio decoder for playback.
Definition ST_AudioIOPlaybackBase.h:87
static void MA_PlaybackCallBack(ma_device *pDevice, void *pOutput, const void *pInput, ma_uint32 frameCount)
Callback for handling audio playback data.
Definition ST_AudioIOPlaybackBase.cpp:30
virtual void DeinitializeAudioIO() override
Deinitializes the audio IO subsystem, including device shutdown.
Definition ST_AudioIOPlaybackBase.cpp:6
FDecoderConfig GetDecoderConfig() const
Returns the configuration of the audio decoder.
Definition ST_AudioIOPlaybackBase.h:97
virtual EST_SampleFormat GetAudioFormat() const override
Returns the current audio format.
Definition ST_AudioIOPlaybackBase.h:102
bool IsPlaying() const
Checks whether audio playback is currently active.
Definition ST_AudioIOPlaybackBase.h:82
ma_device * PlaybackDevice
Pointer to the Miniaudio playback device.
Definition ST_AudioIOPlaybackBase.h:72
Structure that holds configuration for audio decoding.
Definition ST_AudioProcessingSettings.h:1082
Definition miniaudio.h:9918
Definition miniaudio.h:7710