VJ Master 1.0
Real-time audio analysis and visualisation.
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AST_VisComputeBase Member List

This is the complete list of members for AST_VisComputeBase, including all inherited members.

AST_VisBase()AST_VisBase
AST_VisComputeBase()AST_VisComputeBase
bCustomBeginPlayAST_VisBaseprotected
bDebugBoundsAST_VisComputeBaseprotected
bDebugDisplayInRuntimeAST_VisComputeBaseprotected
bDebugSpriteAST_VisComputeBaseprotected
BeginDestroy() overrideAST_VisComputeBaseprotectedvirtual
BeginPlay() overrideAST_VisComputeBaseprotectedvirtual
BoundsConstantParametersAST_VisComputeBaseprotected
bSamplerActivatesAST_VisBaseprotected
bZeroSamplersDeactivatesAST_VisBaseprotected
cachedRPCSManagerAST_VisComputeBaseprotected
Default_AudioIOsAST_VisBaseprotected
DeregisterFromIO(EAudioIOType CurrAudioIOType)AST_VisBaseinlinevirtual
DeregisterFromIO(int32 CurrAudioIOType)AST_VisBase
DisposeComputeShader_GameThread() overrideAST_VisComputeBaseprotectedvirtual
DisposeComputeShader_RenderThread(FRHICommandListImmediate &RHICmdList) overrideAST_VisComputeBaseprotectedvirtual
EndPlay(const EEndPlayReason::Type EndPlayReason) overrideAST_VisBasevirtual
ExecuteComputeShader_GameThread(float DeltaTime) overrideAST_VisComputeBaseprotectedvirtual
ExecuteComputeShader_RenderThread(FRHICommandListImmediate &RHICmdList) overrideAST_VisComputeBaseprotectedvirtual
GetOwnerName() constAST_VisComputeBaseinlineprotectedvirtual
HandleBeginPlay()AST_VisBasevirtual
InitComputeShader_GameThread() overrideAST_VisComputeBaseprotectedvirtual
InitComputeShader_RenderThread(FRHICommandListImmediate &RHICmdList) overrideAST_VisComputeBaseprotectedvirtual
IsPlaying(const UObject *WorldContextObject)AST_VisComputeBasestatic
LastDeltaTimeAST_VisComputeBaseprotected
OnAmplitudesReady(const TArray< float > &Amplitudes, FIntPoint IOId)IST_AudioProcessingInterface
OnAudioIOStatusChanged(bool bIsActive, FIntPoint IOId)IST_AudioProcessingInterface
OnBeatDetected(const TArray< float > &Beats, const TArray< bool > &BeatDetectedForChannel, FIntPoint IOId)IST_AudioProcessingInterface
OnFrequencyBandsReady(const TArray< float > &FrequencyBands, int32 NumFrequencyBands, FIntPoint IOId)IST_AudioProcessingInterface
OnPitchesReady(const TArray< float > &Pitches, FIntPoint IOId)IST_AudioProcessingInterface
OnRawMagnitudesReady(const TArray< float > &RawMagnitudes, FIntPoint IOId)IST_AudioProcessingInterface
PostInitializeComponents() overrideAST_VisBaseprotectedvirtual
Registered_AudioIOsAST_VisBaseprotected
RegisterToIO(EAudioIOType NewAudioIOType)AST_VisBaseinlinevirtual
RegisterToIO(int32 NewAudioIOType)AST_VisBase
RootAST_VisBaseprotected
SetConstantParameters()AST_VisBasevirtual
SetDynamicParameters()AST_VisBasevirtual
Tick(float DeltaTime) overrideAST_VisComputeBasevirtual