VJ Master 1.0
Real-time audio analysis and visualisation.
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UST_AudioVisFunctionLibrary Member List

This is the complete list of members for UST_AudioVisFunctionLibrary, including all inherited members.

SetSTAudioBuffers(UNiagaraComponent *NiagaraSystem, FName OverrideName, FST_AudioIOData_GameThread InST_AudioIOData_GT)UST_AudioVisFunctionLibrarystatic
SetSTAudioIODataSize(UNiagaraComponent *NiagaraSystem, FName OverrideName, uint32 InIODataSize)UST_AudioVisFunctionLibrarystatic
SetSTReactiveBoids(UNiagaraComponent *NiagaraSystem, FName OverrideName, int32 numBoids, TRefCountPtr< FRDGPooledBuffer > InBuffer)UST_AudioVisFunctionLibrarystatic
UpdateGlobalBuffer_AudioIOActivated(FIntPoint IOId, uint32 AudioIOCount, FST_AudioIOData_GameThread &ST_AudioIOData_GT)UST_AudioVisFunctionLibrarystatic
UpdateGlobalBuffer_AudioIODeactivated(FIntPoint IOId, FST_AudioIOData_GameThread &ST_AudioIOData_GT)UST_AudioVisFunctionLibrarystatic
UpdateGlobalBuffer_OnAmplitudesReady(const TArray< float > &Amplitudes, FIntPoint IOId, FST_AudioIOData_GameThread &ST_AudioIOData_GT)UST_AudioVisFunctionLibrarystatic
UpdateGlobalBuffer_OnAudioIOStatusChanged(bool bIsActive, FIntPoint IOId, uint32 AudioIOCount, FST_AudioIOData_GameThread &ST_AudioIOData_GT)UST_AudioVisFunctionLibrarystatic
UpdateGlobalBuffer_OnBeatDetected(const TArray< float > &Beats, const TArray< bool > &BeatDetectedForChannel, FIntPoint IOId, FST_AudioIOData_GameThread &ST_AudioIOData_GT)UST_AudioVisFunctionLibrarystatic
UpdateGlobalBuffer_OnFrequencyBandsReady(const TArray< float > &FrequencyBands, int32 NumFrequencyBands, FIntPoint IOId, FST_AudioIOData_GameThread &ST_AudioIOData_GT)UST_AudioVisFunctionLibrarystatic
UpdateGlobalBuffer_OnPitchesReady(const TArray< float > &Pitches, FIntPoint IOId, FST_AudioIOData_GameThread &ST_AudioIOData_GT)UST_AudioVisFunctionLibrarystatic