This is the complete list of members for FFFTSmoothingConfig, including all inherited members.
SmoothingType | FFFTSmoothingConfig | |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Audio", meta=(SessionRestartRequired, EditCondition="SmoothingType != EST_SmoothingType::None && SmoothingType == EST_SmoothingType::SMA", ClampMin="0.0", UIMin="0.0", Tooltip="Time window (in seconds) used for smoothing values over a set period of time. Larger values result in smoother transitions, while smaller values react more quickly to changes.")) float TimeWindow=0.1f | FFFTSmoothingConfig | pure virtual |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Audio", meta=(SessionRestartRequired, EditCondition="SmoothingType != EST_SmoothingType::None", ClampMin="0.0", ClampMax="1.0", UIMin="0.0", UIMax="1.0", Tooltip="Smoothing factor for averaging over time (0 = No smoothing, 1 = Full smoothing)")) float SmoothingFactor=0.5f | FFFTSmoothingConfig | pure virtual |