Technical Lead

AARON TROTTER

About

I have been building a name for myself in the industry for over 10 years. Most of that was inside Unreal but have had my fair share of Unity too.
Passionate about games and have led and delivered many creative and digital projects. Welcome to my portfolio.

Roles Held

Technical Lead, Animation Programmer, Technical Artist, Graphics Programmer, AI & Navigation Programmer, Multiplayer Systems Programmer.

Skills

Animation Programming Consulting: Technical Assessment, Animation Review, Character & Cinematic Planning and Estimation, System Design and Technical Direction.
Animation Systems: Locomotion, Motion Matching, Distance Matching, Pose Matching, Animation Warping, Control Rig, MoCap.
Gameplay Systems: Multiplayer Programming, NPC & Dialogue Systems, Abilities, State Trees and Influence Maps.
Programming & Graphics: Unreal C++, Unity C#, HLSL, Compute Shaders, Linear Algebra, Vector Mathematics.
Performance & Workflow Optimisation: Code Optimisation, Development Tools, Jenkins, Linting, Technical Planning & Delivery.
Console Profiling & Debugging: PS5, Xbox Series X|S, PIX, Razor, RenderDoc, Performance Profiling and Platform-Specific Debugging.
Procedural & VFX Systems: Niagara, Materials, PCG; Terrain, Vegetation, Boids, Flocks, Distance Fields, Vector Fields, Audio Reactivity.
AI Development & Tooling: Local Models, MCP Integration, AI Coding Workflows, Agentic Development Tools.

Social AR

Feb. 2021 | Pepsi Global x COPA90 x Unit9 | Technical Lead | UEFA: Beat Runner
Jan. 2021 | Riot Games x BBH x Unit9 | Technical Lead | Yordle
Dec. 2020 | TK-Maxx x BytedanceUnit9 | Technical Lead | #GiftYourGoat
Oct. 2020 | Kenzo x Bytedance x Unit9 | Technical Lead | #KENZOsportchallenge