5#include "CoreMinimal.h"
6#include "GameFramework/Actor.h"
7#include "ST_AudioControlBase.generated.h"
26 virtual void EndPlay(
const EEndPlayReason::Type EndPlayReason)
override;
29 virtual void Tick(
float DeltaTime)
override;
34#if WITH_EDITORONLY_DATA
37 virtual bool ShouldTickIfViewportsOnly()
const override;
40 virtual void SelectedTick();
43 virtual void OnSelected();
46 virtual void OnUnselected();
50 bool bPreviouslySelected =
false;
55 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category =
"Bounds")
56 USceneComponent*
Root =
nullptr;
virtual void Tick(float DeltaTime) override
Definition ST_AudioControlBase.cpp:24
virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override
Definition ST_AudioControlBase.cpp:19
bool IsEditorNotPlaying()
Definition ST_AudioControlBase.cpp:79
AST_AudioControlBase()
Definition ST_AudioControlBase.cpp:6
USceneComponent * Root
Definition ST_AudioControlBase.h:56
virtual void BeginPlay() override
Definition ST_AudioControlBase.cpp:14