Base class for controlling audio behavior in the scene. More...
#include <ST_AudioControlBase.h>
Public Member Functions | |
| AST_AudioControlBase () | |
Protected Member Functions | |
| virtual void | BeginPlay () override |
| virtual void | EndPlay (const EEndPlayReason::Type EndPlayReason) override |
| virtual void | Tick (float DeltaTime) override |
| bool | IsEditorNotPlaying () |
Protected Attributes | |
| USceneComponent * | Root = nullptr |
Base class for controlling audio behavior in the scene.
| AST_AudioControlBase::AST_AudioControlBase | ( | ) |
Default constructor.
|
overrideprotectedvirtual |
Called when the game starts or when spawned.
Reimplemented in AST_AudioControlMatLEDBase, AST_AudioControlRTLEDBase, AST_DMXMatLED, AST_OSCMatLED, AST_SocketMatLED, and AST_SocketRTLED.
|
overrideprotectedvirtual |
Called when the actor is ending play.
Reimplemented in AST_AudioControlMatLEDBase, AST_AudioControlRTLEDBase, AST_DMXMatLED, AST_OSCMatLED, AST_SocketMatLED, and AST_SocketRTLED.
|
protected |
Returns true if running in the editor and not in play mode.
|
overrideprotectedvirtual |
Called every frame.
Reimplemented in AST_AudioControlMatLEDBase, AST_AudioControlRTLEDBase, AST_DMXMatLED, AST_OSCMatLED, AST_SocketMatLED, and AST_SocketRTLED.
|
protected |
Root scene component for the actor.