VJ Master 1.0
Real-time audio analysis and visualisation.
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AST_OSCMatLED Class Reference

OSC-controlled material LED class that manages OSC (Open Sound Control) lighting control and interacts with the OSC manager. More...

#include <ST_OSCMatLED.h>

Public Member Functions

 AST_OSCMatLED ()
Public Member Functions inherited from AST_AudioControlMatLEDBase
 AST_AudioControlMatLEDBase ()
void SetMaterial (UMaterialInterface *NewMat)
Public Member Functions inherited from AST_AudioControlBase
 AST_AudioControlBase ()
Public Member Functions inherited from IST_OSControlInterface
void OnOSCItemRegistered ()
void OnOSCItemDeregistered ()

Protected Member Functions

virtual void BeginPlay () override
virtual void EndPlay (const EEndPlayReason::Type EndPlayReason) override
virtual void Tick (float DeltaTime) override
Protected Member Functions inherited from AST_AudioControlMatLEDBase
bool SetResolution (FIntPoint PrevisResolution)
bool SetupBuffers (FLEDConfig LEDConfig, FIntPoint LEDResolution)
Protected Member Functions inherited from AST_AudioControlBase
bool IsEditorNotPlaying ()

Protected Attributes

class UST_OSCManagerCachedOSCManager = nullptr
FST_OSController ST_OSController
Protected Attributes inherited from AST_AudioControlMatLEDBase
UTextureRenderTarget2D * RenderTarget = nullptr
TArray< FColor > PrevisLEDColours
TArray< FColor > MappedLEDColours
TArray< uint8 > LEDColourByteArray
bool bRegistered = false
Protected Attributes inherited from AST_AudioControlBase
USceneComponent * Root = nullptr

Detailed Description

OSC-controlled material LED class that manages OSC (Open Sound Control) lighting control and interacts with the OSC manager.

Constructor & Destructor Documentation

◆ AST_OSCMatLED()

AST_OSCMatLED::AST_OSCMatLED ( )

Default constructor.

Member Function Documentation

◆ BeginPlay()

void AST_OSCMatLED::BeginPlay ( )
overrideprotectedvirtual

Called when the game starts or when spawned.

Reimplemented from AST_AudioControlMatLEDBase.

◆ EndPlay()

void AST_OSCMatLED::EndPlay ( const EEndPlayReason::Type EndPlayReason)
overrideprotectedvirtual

Called when the actor is ending play.

Reimplemented from AST_AudioControlMatLEDBase.

◆ Tick()

void AST_OSCMatLED::Tick ( float DeltaTime)
overrideprotectedvirtual

Called every frame.

Reimplemented from AST_AudioControlMatLEDBase.

Member Data Documentation

◆ CachedOSCManager

class UST_OSCManager* AST_OSCMatLED::CachedOSCManager = nullptr
protected

Cached reference to the OSC manager for controlling OSC-related functionality.

◆ ST_OSController

FST_OSController AST_OSCMatLED::ST_OSController
protected

Controller used for OSC operations.


The documentation for this class was generated from the following files:
  • H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/ST_AudioVisualisation/Public/Control/ST_OSCMatLED.h
  • H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/ST_AudioVisualisation/Private/Control/ST_OSCMatLED.cpp