5#include "CoreMinimal.h"
6#include "Modules/ModuleManager.h"
35 return FModuleManager::LoadModuleChecked<FST_AudioProcessingModule>(
"ST_AudioProcessing");
45 return FModuleManager::Get().IsModuleLoaded(
"ST_AudioProcessing");
A module class for the ST_AudioProcessing module.
Definition ST_AudioProcessing.h:15
static FST_AudioProcessingModule & Get()
Retrieves the instance of the FST_AudioProcessingModule.
Definition ST_AudioProcessing.h:33
virtual void StartupModule() override
Initializes the module when loaded.
Definition ST_AudioProcessing.cpp:10
virtual void ShutdownModule() override
Shuts down the module when unloaded.
Definition ST_AudioProcessing.cpp:14
static bool IsAvailable()
Checks if the ST_AudioProcessing module is available.
Definition ST_AudioProcessing.h:43