VJ Master 1.0
Real-time audio analysis and visualisation.
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FST_AudioProcessingModule Class Reference

A module class for the ST_AudioProcessing module. More...

#include <ST_AudioProcessing.h>

Public Member Functions

virtual void StartupModule () override
 Initializes the module when loaded.
virtual void ShutdownModule () override
 Shuts down the module when unloaded.

Static Public Member Functions

static FST_AudioProcessingModuleGet ()
 Retrieves the instance of the FST_AudioProcessingModule.
static bool IsAvailable ()
 Checks if the ST_AudioProcessing module is available.

Detailed Description

A module class for the ST_AudioProcessing module.

Implements the IModuleInterface for managing the module's lifecycle.

Member Function Documentation

◆ Get()

FST_AudioProcessingModule & FST_AudioProcessingModule::Get ( )
inlinestatic

Retrieves the instance of the FST_AudioProcessingModule.

Returns
The FST_AudioProcessingModule instance.

◆ IsAvailable()

bool FST_AudioProcessingModule::IsAvailable ( )
inlinestatic

Checks if the ST_AudioProcessing module is available.

Returns
True if the module is loaded, false otherwise.

The documentation for this class was generated from the following files:
  • H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/ST_AudioProcessing/Public/ST_AudioProcessing.h
  • H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/ST_AudioProcessing/Private/ST_AudioProcessing.cpp