4#include "SceneViewExtension.h"
5#include "RenderGraphResources.h"
6#include "Data/ST_AudioIOLib.h"
7#include "Main/ST_AudioProcessingInterface.h"
46 virtual void SetupView(FSceneViewFamily& InViewFamily, FSceneView& InView)
override {}
55 virtual void PreRenderViewFamily_RenderThread(FRDGBuilder& RHICmdList, FSceneViewFamily& InViewFamily)
override;
78 void DisposeAudioIODataBuffer();
FST_AudioSceneViewExtension(const FAutoRegister &AutoRegister)
Definition ST_AudioSceneViewExtension.cpp:11
virtual void SetupView(FSceneViewFamily &InViewFamily, FSceneView &InView) override
Definition ST_AudioSceneViewExtension.h:46
virtual void SetupViewFamily(FSceneViewFamily &InViewFamily) override
Definition ST_AudioSceneViewExtension.cpp:21
virtual bool IsActiveThisFrame_Internal(const FSceneViewExtensionContext &Context) const override
Definition ST_AudioSceneViewExtension.h:72
virtual void BeginRenderViewFamily(FSceneViewFamily &InViewFamily) override
Definition ST_AudioSceneViewExtension.h:63
friend class UST_AudioScene
Definition ST_AudioSceneViewExtension.h:17
Struct that holds audio I/O data for the game thread.
Definition ST_AudioIOLib.h:31
Struct that holds audio I/O data for the render thread.
Definition ST_AudioIOLib.h:88