Struct that holds audio I/O data for the game thread.
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#include <ST_AudioIOLib.h>
Struct that holds audio I/O data for the game thread.
◆ ~FST_AudioIOData_GameThread()
FST_AudioIOData_GameThread::~FST_AudioIOData_GameThread |
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Destructor that releases data.
◆ ReleaseData()
void FST_AudioIOData_GameThread::ReleaseData |
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Clears the stored audio data.
◆ amplitudes
TArray<float> FST_AudioIOData_GameThread::amplitudes |
◆ amplitudesLength
uint32 FST_AudioIOData_GameThread::amplitudesLength = 0 |
◆ beats
TArray<float> FST_AudioIOData_GameThread::beats |
◆ beatsLength
uint32 FST_AudioIOData_GameThread::beatsLength = 0 |
◆ frequencyBands
TArray<float> FST_AudioIOData_GameThread::frequencyBands |
Array of frequency bands.
◆ frequencyBandsLength
uint32 FST_AudioIOData_GameThread::frequencyBandsLength = 0 |
Size of frequency bands data.
◆ IOData
TArray<uint32> FST_AudioIOData_GameThread::IOData |
◆ IODataSize
uint32 FST_AudioIOData_GameThread::IODataSize = 0 |
◆ pitches
TArray<float> FST_AudioIOData_GameThread::pitches |
◆ pitchesLength
uint32 FST_AudioIOData_GameThread::pitchesLength = 0 |
The documentation for this struct was generated from the following file:
- H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/ST_AudioVisualisation/Public/Data/ST_AudioIOLib.h