5#include "CoreMinimal.h"
7#include "ST_VisNiagaraBase.generated.h"
40 UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category =
"Niagara")
41 class UNiagaraComponent*
Niagara =
nullptr;
AST_VisBase()
Definition ST_VisBase.cpp:8
void SetNiagaraSystem(class UNiagaraSystem *System)
Definition ST_VisNiagaraBase.cpp:23
AST_VisNiagaraBase()
Definition ST_VisNiagaraBase.cpp:10
class UNiagaraComponent * Niagara
Definition ST_VisNiagaraBase.h:41
virtual void HandleBeginPlay() override
Definition ST_VisNiagaraBase.cpp:17