Abstract base class for visualisation actors that use Niagara systems. This class provides functionality for handling Niagara system initialization and management.
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#include <ST_VisNiagaraBase.h>
Abstract base class for visualisation actors that use Niagara systems. This class provides functionality for handling Niagara system initialization and management.
◆ AST_VisNiagaraBase()
AST_VisNiagaraBase::AST_VisNiagaraBase |
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◆ HandleBeginPlay()
void AST_VisNiagaraBase::HandleBeginPlay |
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overridevirtual |
Called during the begin play phase of the actor's lifecycle. This override allows custom logic to be executed at the start.
Reimplemented from AST_VisBase.
◆ SetNiagaraSystem()
void AST_VisNiagaraBase::SetNiagaraSystem |
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class UNiagaraSystem * | System | ) |
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Sets the Niagara system for this actor.
- Parameters
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System | The Niagara system to assign. |
◆ Channel
int32 AST_VisNiagaraBase::Channel = 0 |
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protected |
Which Channel Should be represented in the visualization. This value is clamped to the numChannels of the IO. This value is irrelevant when splitChannels is true.
◆ Niagara
class UNiagaraComponent* AST_VisNiagaraBase::Niagara = nullptr |
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protected |
Niagara component associated with this actor. This component is responsible for handling the Niagara system for visual effects.
The documentation for this class was generated from the following files:
- C:/Users/aaron/UE5/FunWithShaders/Plugins/ST_VJMaster/Source/ST_AudioVisualisation/Public/Main/Base/ST_VisNiagaraBase.h
- C:/Users/aaron/UE5/FunWithShaders/Plugins/ST_VJMaster/Source/ST_AudioVisualisation/Private/Main/Base/ST_VisNiagaraBase.cpp