VJ Master 1.0
Real-time audio analysis and visualisation.
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AST_VisNiagaraBase Class Reference

Abstract base class for visualisation actors that use Niagara systems. This class provides functionality for handling Niagara system initialization and management. More...

#include <ST_VisNiagaraBase.h>

Public Member Functions

 AST_VisNiagaraBase ()
virtual void HandleBeginPlay () override
void SetNiagaraSystem (class UNiagaraSystem *System)
Public Member Functions inherited from AST_VisBase
 AST_VisBase ()
virtual void Tick (float DeltaTime) override
virtual void BeginPlay () override
virtual void EndPlay (const EEndPlayReason::Type EndPlayReason) override
virtual bool RegisterToIO (EAudioIOType NewAudioIOType)
bool RegisterToIO (int32 NewAudioIOType)
virtual void DeregisterFromIO (EAudioIOType CurrAudioIOType)
void DeregisterFromIO (int32 CurrAudioIOType)
virtual bool SetConstantParameters ()
virtual bool SetDynamicParameters ()
Public Member Functions inherited from IST_AudioProcessingInterface
void OnAudioIOStatusChanged (bool bIsActive, FIntPoint IOId)
 Event triggered when the status of an audio I/O device changes.
void OnRawMagnitudesReady (const TArray< float > &RawMagnitudes, FIntPoint IOId)
 Event triggered when raw magnitude data is ready for an audio I/O device.
void OnFrequencyBandsReady (const TArray< float > &FrequencyBands, int32 NumFrequencyBands, FIntPoint IOId)
 Event triggered when frequency band data is ready for an audio I/O device.
void OnAmplitudesReady (const TArray< float > &Amplitudes, FIntPoint IOId)
 Event triggered when amplitude data is ready for an audio I/O device.
void OnPitchesReady (const TArray< float > &Pitches, FIntPoint IOId)
 Event triggered when pitch data is ready for an audio I/O device.
void OnBeatDetected (const TArray< float > &Beats, const TArray< bool > &BeatDetectedForChannel, FIntPoint IOId)
 Event triggered when a beat is detected in the audio data for an I/O device.

Protected Attributes

class UNiagaraComponent * Niagara = nullptr
Protected Attributes inherited from AST_VisBase
USceneComponent * Root = nullptr
bool bCustomBeginPlay = false
bool bSamplerActivates = false
bool bZeroSamplersDeactivates = false
int32 Default_AudioIOs = 0
int32 Registered_AudioIOs = 0

Additional Inherited Members

Protected Member Functions inherited from AST_VisBase
virtual void PostInitializeComponents () override

Detailed Description

Abstract base class for visualisation actors that use Niagara systems. This class provides functionality for handling Niagara system initialization and management.

Constructor & Destructor Documentation

◆ AST_VisNiagaraBase()

AST_VisNiagaraBase::AST_VisNiagaraBase ( )

Default constructor for AST_VisNiagaraBase.

Member Function Documentation

◆ HandleBeginPlay()

void AST_VisNiagaraBase::HandleBeginPlay ( )
overridevirtual

Called during the begin play phase of the actor's lifecycle. This override allows custom logic to be executed at the start.

Reimplemented from AST_VisBase.

◆ SetNiagaraSystem()

void AST_VisNiagaraBase::SetNiagaraSystem ( class UNiagaraSystem * System)

Sets the Niagara system for this actor.

Parameters
SystemThe Niagara system to assign.

Member Data Documentation

◆ Niagara

class UNiagaraComponent* AST_VisNiagaraBase::Niagara = nullptr
protected

Niagara component associated with this actor. This component is responsible for handling the Niagara system for visual effects.


The documentation for this class was generated from the following files:
  • H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/ST_AudioVisualisation/Public/Main/Base/ST_VisNiagaraBase.h
  • H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/ST_AudioVisualisation/Private/Main/Base/ST_VisNiagaraBase.cpp