Abstract base class for visualisation actors that use Niagara systems. This class provides functionality for handling Niagara system initialization and management.
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#include <ST_VisNiagaraBase.h>
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| | AST_VisNiagaraBase () |
| virtual void | HandleBeginPlay () override |
| void | SetNiagaraSystem (class UNiagaraSystem *System) |
| | AST_VisBase () |
| virtual void | Tick (float DeltaTime) override |
| virtual void | BeginPlay () override |
| virtual void | EndPlay (const EEndPlayReason::Type EndPlayReason) override |
| virtual bool | RegisterToIO (EAudioIOType NewAudioIOType) |
| bool | RegisterToIO (int32 NewAudioIOType) |
| virtual void | DeregisterFromIO (EAudioIOType CurrAudioIOType) |
| void | DeregisterFromIO (int32 CurrAudioIOType) |
| virtual bool | SetConstantParameters () |
| virtual bool | SetDynamicParameters () |
| void | OnAudioIOStatusChanged (const bool bIsActive, const FIntPoint IOId) |
| | Event triggered when the status of an audio I/O device changes.
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| void | OnRawMagnitudesReady (const TArray< float > &RawMagnitudes, const FIntPoint IOId) |
| | Event triggered when raw magnitude data is ready for an audio I/O device.
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| void | OnFrequencyBandsReady (const TArray< float > &FrequencyBands, const int32 NumFrequencyBands, const FIntPoint IOId) |
| | Event triggered when frequency band data is ready for an audio I/O device.
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| void | OnAmplitudesReady (const TArray< float > &Amplitudes, const FIntPoint IOId) |
| | Event triggered when amplitude data is ready for an audio I/O device.
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| void | OnPitchesReady (const TArray< float > &Pitches, const FIntPoint IOId) |
| | Event triggered when pitch data is ready for an audio I/O device.
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| void | OnBeatDetected (const TArray< float > &Beats, const TArray< FChannelBeatDetection > &BeatDetectionForChannel, const FIntPoint IOId) |
| | Event triggered when a beat is detected in the audio data for an I/O device.
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Abstract base class for visualisation actors that use Niagara systems. This class provides functionality for handling Niagara system initialization and management.
◆ AST_VisNiagaraBase()
| AST_VisNiagaraBase::AST_VisNiagaraBase |
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◆ HandleBeginPlay()
| void AST_VisNiagaraBase::HandleBeginPlay |
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overridevirtual |
Called during the begin play phase of the actor's lifecycle. This override allows custom logic to be executed at the start.
Reimplemented from AST_VisBase.
◆ SetNiagaraSystem()
| void AST_VisNiagaraBase::SetNiagaraSystem |
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class UNiagaraSystem * | System | ) |
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Sets the Niagara system for this actor.
- Parameters
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| System | The Niagara system to assign. |
◆ Channel
| int32 AST_VisNiagaraBase::Channel = 0 |
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protected |
Which Channel Should be represented in the visualization. This value is clamped to the numChannels of the IO. This value is irrelevant when splitChannels is true.
◆ Niagara
| class UNiagaraComponent* AST_VisNiagaraBase::Niagara = nullptr |
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protected |
Niagara component associated with this actor. This component is responsible for handling the Niagara system for visual effects.
The documentation for this class was generated from the following files:
- H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/ST_AudioVisualisation/Public/Main/Base/ST_VisNiagaraBase.h
- H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/ST_AudioVisualisation/Private/Main/Base/ST_VisNiagaraBase.cpp