VJ Master 1.0
Real-time audio analysis and visualisation.
Loading...
Searching...
No Matches
FST_AudioControlModule Class Reference

A module class for the ST_AudioControl module. More...

#include <ST_AudioControl.h>

Public Member Functions

virtual void StartupModule () override
 Initializes the module when loaded.
virtual void ShutdownModule () override
 Shuts down the module when unloaded.

Static Public Member Functions

static FST_AudioControlModuleGet ()
 Retrieves the instance of the FST_AudioControlModule.
static bool IsAvailable ()
 Checks if the ST_AudioControl module is available.

Detailed Description

A module class for the ST_AudioControl module.

Implements the IModuleInterface for managing the module's lifecycle.

Member Function Documentation

◆ Get()

FST_AudioControlModule & FST_AudioControlModule::Get ( )
inlinestatic

Retrieves the instance of the FST_AudioControlModule.

Returns
The FST_AudioControlModule instance.

◆ IsAvailable()

bool FST_AudioControlModule::IsAvailable ( )
inlinestatic

Checks if the ST_AudioControl module is available.

Returns
True if the module is loaded, false otherwise.

The documentation for this class was generated from the following files:
  • H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/ST_AudioControl/Public/ST_AudioControl.h
  • H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/ST_AudioControl/Private/ST_AudioControl.cpp