FNDISTAudioProxy struct for handling the proxy data in the Niagara system. This proxy handles per-instance audio I/O data for each system instance.
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#include <NiagaraDataInterfaceSTAudio.h>
FNDISTAudioProxy struct for handling the proxy data in the Niagara system. This proxy handles per-instance audio I/O data for each system instance.
◆ ConsumePerInstanceDataFromGameThread()
virtual void FNDISTAudioProxy::ConsumePerInstanceDataFromGameThread |
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void * | PerInstanceData, |
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const FNiagaraSystemInstanceID & | Instance ) |
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inlineoverridevirtual |
Consumes per-instance data from the game thread.
- Parameters
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PerInstanceData | The per-instance data to consume. |
Instance | The system instance identifier. |
◆ PerInstanceDataPassedToRenderThreadSize()
virtual int32 FNDISTAudioProxy::PerInstanceDataPassedToRenderThreadSize |
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| ) |
const |
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inlineoverridevirtual |
Retrieves the size of the per-instance data passed to the render thread.
- Returns
- The size of the per-instance data for the render thread.
◆ SystemInstancesToProxyData_RT
List of proxy data for each system instance
The documentation for this struct was generated from the following file:
- H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/ST_AudioVisualisation/Public/Niagara/DataInterfaces/NiagaraDataInterfaceSTAudio.h