Data structure used to store reactive boid instance data on the game thread.
More...
#include <NiagaraDataInterfaceSTReactiveBoids.h>
Data structure used to store reactive boid instance data on the game thread.
◆ ~FNDISTReactiveBoidsInstanceData_GameThread()
FNDISTReactiveBoidsInstanceData_GameThread::~FNDISTReactiveBoidsInstanceData_GameThread |
( |
| ) |
|
|
inline |
Destructor to release data.
◆ ReleaseData()
void FNDISTReactiveBoidsInstanceData_GameThread::ReleaseData |
( |
| ) |
|
|
inline |
Releases the instance data.
◆ numBoids
int32 FNDISTReactiveBoidsInstanceData_GameThread::numBoids = 0 |
◆ ReadPooled
TRefCountPtr<FRDGPooledBuffer> FNDISTReactiveBoidsInstanceData_GameThread::ReadPooled = nullptr |
Pointer to the pooled buffer for reading boid data.
The documentation for this struct was generated from the following file: