VJ Master 1.0
Real-time audio analysis and visualisation.
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FNDISTReactiveBoidsInstanceData_GameThread Struct Reference

Data structure used to store reactive boid instance data on the game thread. More...

#include <NiagaraDataInterfaceSTReactiveBoids.h>

Public Member Functions

 ~FNDISTReactiveBoidsInstanceData_GameThread ()
void ReleaseData ()

Public Attributes

TRefCountPtr< FRDGPooledBuffer > ReadPooled = nullptr
int32 numBoids = 0

Detailed Description

Data structure used to store reactive boid instance data on the game thread.

Constructor & Destructor Documentation

◆ ~FNDISTReactiveBoidsInstanceData_GameThread()

FNDISTReactiveBoidsInstanceData_GameThread::~FNDISTReactiveBoidsInstanceData_GameThread ( )
inline

Destructor to release data.

Member Function Documentation

◆ ReleaseData()

void FNDISTReactiveBoidsInstanceData_GameThread::ReleaseData ( )
inline

Releases the instance data.

Member Data Documentation

◆ numBoids

int32 FNDISTReactiveBoidsInstanceData_GameThread::numBoids = 0

Number of boids.

◆ ReadPooled

TRefCountPtr<FRDGPooledBuffer> FNDISTReactiveBoidsInstanceData_GameThread::ReadPooled = nullptr

Pointer to the pooled buffer for reading boid data.


The documentation for this struct was generated from the following file: