Proxy structure for reactive boids data interface. More...
#include <NiagaraDataInterfaceSTReactiveBoids.h>
Public Member Functions | |
virtual void | ConsumePerInstanceDataFromGameThread (void *PerInstanceData, const FNiagaraSystemInstanceID &Instance) override |
virtual int32 | PerInstanceDataPassedToRenderThreadSize () const override |
Public Attributes | |
TMap< FNiagaraSystemInstanceID, FNDISTReactiveBoidsInstanceData_RenderThread > | SystemInstancesToProxyData_RT |
Proxy structure for reactive boids data interface.
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inlineoverridevirtual |
Consumes the per-instance data from the game thread.
PerInstanceData | The per-instance data. |
Instance | The Niagara system instance ID. |
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inlineoverridevirtual |
Retrieves the size of the per-instance data passed to the render thread.
TMap<FNiagaraSystemInstanceID, FNDISTReactiveBoidsInstanceData_RenderThread> FNDISTReactiveBoidsProxy::SystemInstancesToProxyData_RT |
List of proxy data for each system instance.