VJ Master 1.0
Real-time audio analysis and visualisation.
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FNDIWaveformDisplayProxy Struct Reference

this proxy is used to safely copy data between game thread and render thread More...

Public Member Functions

virtual int32 PerInstanceDataPassedToRenderThreadSize () const override
virtual void ConsumePerInstanceDataFromGameThread (void *PerInstanceData, const FNiagaraSystemInstanceID &InstanceID) override

Static Public Member Functions

static void ProvidePerInstanceDataForRenderThread (void *InDataForRenderThread, void *InDataFromGameThread, const FNiagaraSystemInstanceID &SystemInstance)

Public Attributes

TMap< FNiagaraSystemInstanceID, FNDIWaveformDisplayInstanceDataSystemInstancesToInstanceData_RT

Detailed Description

this proxy is used to safely copy data between game thread and render thread


The documentation for this struct was generated from the following file:
  • H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/ST_AudioVisualisation/Private/Niagara/DataInterfaces/NiagaraDataInterfaceSTWaveformDisplay.cpp