this proxy is used to safely copy data between game thread and render thread More...
Static Public Member Functions | |
| static void | ProvidePerInstanceDataForRenderThread (void *InDataForRenderThread, void *InDataFromGameThread, const FNiagaraSystemInstanceID &SystemInstance) |
Public Attributes | |
| TMap< FNiagaraSystemInstanceID, FNDIWaveformDisplayInstanceData > | SystemInstancesToInstanceData_RT |
this proxy is used to safely copy data between game thread and render thread