Struct to hold constant parameters for VJ bounds, such as sphere radius or extent of the bounding box. More...
#include <ST_AudioReactiveBoidsLib.h>
Public Attributes | |
bool | bSphere = true |
float | Radius = 100 |
FVector | BoundsExtent = FVector(100, 100, 100) |
Struct to hold constant parameters for VJ bounds, such as sphere radius or extent of the bounding box.
FVector FST_VJ_BoundsConstantParameters::BoundsExtent = FVector(100, 100, 100) |
Extent of the bounding box if bSphere is false.
bool FST_VJ_BoundsConstantParameters::bSphere = true |
Determines if the bounds are spherical.
float FST_VJ_BoundsConstantParameters::Radius = 100 |
Radius of the sphere if bSphere is true.