Struct to hold reactive dynamic parameters for boids, such as audio-reactive noise multipliers and frequency indices. More...
#include <ST_AudioReactiveBoidsLib.h>
Public Attributes | |
float | audio_ReactiveNoise0_Multiplier = 1.0f |
int32 | audio_ReactiveNoise0_FrequencyIndex = 5 |
EAudioIOType | audio_ReactiveNoise0_IO = EAudioIOType::None |
bool | baudio_ReactiveNoise0_Mono = true |
int32 | audio_ReactiveNoise0_ChannelIndex = 0 |
float | audio_ReactiveNoise1_Multiplier = 1.0f |
int32 | audio_ReactiveNoise1_FrequencyIndex = 5 |
EAudioIOType | audio_ReactiveNoise1_IO = EAudioIOType::None |
bool | baudio_ReactiveNoise1_Mono = true |
int32 | audio_ReactiveNoise1_ChannelIndex = 0 |
int32 | audio_ReactiveMaterial0_ChannelIndex = 0 |
int32 | audio_ReactiveMaterial1_ChannelIndex = 0 |
Struct to hold reactive dynamic parameters for boids, such as audio-reactive noise multipliers and frequency indices.
int32 FST_VJ_ReactiveBoidDynamicParameters::audio_ReactiveMaterial0_ChannelIndex = 0 |
Channel index for the first audio-reactive material, refers to amplitude sampling.
int32 FST_VJ_ReactiveBoidDynamicParameters::audio_ReactiveMaterial1_ChannelIndex = 0 |
Channel index for the second audio-reactive material, refers to amplitude sampling.
int32 FST_VJ_ReactiveBoidDynamicParameters::audio_ReactiveNoise0_ChannelIndex = 0 |
Channel index for the first audio-reactive noise, refers to perlin noise.
int32 FST_VJ_ReactiveBoidDynamicParameters::audio_ReactiveNoise0_FrequencyIndex = 5 |
Frequency index for the first audio-reactive noise, refers to perlin noise.
EAudioIOType FST_VJ_ReactiveBoidDynamicParameters::audio_ReactiveNoise0_IO = EAudioIOType::None |
Input/output type for the first audio-reactive noise, refers to perlin noise.
float FST_VJ_ReactiveBoidDynamicParameters::audio_ReactiveNoise0_Multiplier = 1.0f |
Multiplier for the first audio-reactive noise, refers to perlin noise.
int32 FST_VJ_ReactiveBoidDynamicParameters::audio_ReactiveNoise1_ChannelIndex = 0 |
Channel index for the second audio-reactive noise, refers to cohesion, alignment and separation.
int32 FST_VJ_ReactiveBoidDynamicParameters::audio_ReactiveNoise1_FrequencyIndex = 5 |
Frequency index for the second audio-reactive noise, refers to cohesion, alignment and separation.
EAudioIOType FST_VJ_ReactiveBoidDynamicParameters::audio_ReactiveNoise1_IO = EAudioIOType::None |
Input/output type for the second audio-reactive noise, refers to cohesion, alignment and separation.
float FST_VJ_ReactiveBoidDynamicParameters::audio_ReactiveNoise1_Multiplier = 1.0f |
Multiplier for the second audio-reactive noise, refers to cohesion, alignment and separation.
bool FST_VJ_ReactiveBoidDynamicParameters::baudio_ReactiveNoise0_Mono = true |
if we need to sample all channels for first audio-reactive noise, refers to perlin noise.
bool FST_VJ_ReactiveBoidDynamicParameters::baudio_ReactiveNoise1_Mono = true |
if we need to sample all channels for second audio-reactive noise, refers to cohesion, alignment and separation.