VJ Master 1.0
Real-time audio analysis and visualisation.
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FSTAudioAttribute Struct Reference

Represents an audio attribute with metadata and validation information. More...

Public Member Functions

 FSTAudioAttribute (const TCHAR *InAttributeName, FNiagaraTypeDefinition InTypeDef, FText InDescription, bool bInHasBandIndex, bool bInHasHistoryIndex, bool bInHasChannelIndex, bool bInNeedsValidation)

Public Attributes

const TCHAR * AttributeName
FName DisplayFunctionName
FNiagaraTypeDefinition TypeDef
FText Description
bool bHasBandIndex = false
bool bHasHistoryIndex = false
bool bHasChannelIndex = false
bool bNeedsValidation = false

Detailed Description

Represents an audio attribute with metadata and validation information.

This struct stores the name, type, description, and flags for additional properties of an audio attribute, including whether it has band or history indices and if it requires validation.


The documentation for this struct was generated from the following file:
  • H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/ST_AudioVisualisation/Private/Niagara/DataInterfaces/NiagaraDataInterfaceSTAudio.cpp