UDP communication configuration.
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#include <ST_AudioControlSettings.h>
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| UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="UDP", meta=(SessionRestartRequired, Tooltip="Receive buffer size in bytes (default is 64KB on Windows).")) int32 ReceieveBufferSize |
| UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="UDP", meta=(SessionRestartRequired, Tooltip="Send buffer size in bytes (default is 64KB on Windows).")) int32 SendBufferSize |
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bool | bUDPEnabled = true |
FString | SocketDescription = "ST_Socket" |
FString | IpAddress = "" |
int32 | Port = 0 |
bool | bCullOverhead = false |
UDP communication configuration.
The documentation for this struct was generated from the following file: