VJ Master 1.0
Real-time audio analysis and visualisation.
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FVisNiagaraBeatDetection Struct Reference

Structure for Niagara beat detection settings in the visualization. More...

#include <ST_AudioVisSettings.h>

Public Attributes

float SmoothingFactor = 0.5f
float BeatCooldownTime = 0.25f

Detailed Description

Structure for Niagara beat detection settings in the visualization.

Member Data Documentation

◆ BeatCooldownTime

float FVisNiagaraBeatDetection::BeatCooldownTime = 0.25f

Cooldown time for beat detection to avoid multiple triggers in a short time. Requires a session restart when changed.

◆ SmoothingFactor

float FVisNiagaraBeatDetection::SmoothingFactor = 0.5f

Smoothing factor for beat detection. Clamped between 0.0 and 1.0. Requires a session restart when changed.


The documentation for this struct was generated from the following file:
  • H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/ST_AudioVisualisation/Public/Main/ST_AudioVisSettings.h