|
ma_format | format |
ma_uint32 | channelsIn |
ma_uint32 | channelsOut |
ma_channel_mix_mode | mixingMode |
ma_channel_conversion_path | conversionPath |
ma_channel * | pChannelMapIn |
ma_channel * | pChannelMapOut |
ma_uint8 * | pShuffleTable |
union { | |
float ** f32 | |
ma_int32 ** s16 | |
} | weights |
void * | _pHeap |
ma_bool32 | _ownsHeap |
The documentation for this struct was generated from the following file:
- H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/Thirdparty/MiniAudio/miniaudio.h