VJ Master 1.0
Real-time audio analysis and visualisation.
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ma_context Struct Reference

Public Attributes

ma_backend_callbacks callbacks
ma_backend backend
ma_logpLog
ma_log log
ma_thread_priority threadPriority
size_t threadStackSize
void * pUserData
ma_allocation_callbacks allocationCallbacks
ma_mutex deviceEnumLock
ma_mutex deviceInfoLock
ma_uint32 deviceInfoCapacity
ma_uint32 playbackDeviceInfoCount
ma_uint32 captureDeviceInfoCount
ma_device_infopDeviceInfos
union { 
   struct { 
      int   _unused 
   }   null_backend
}; 
union { 
   struct { 
      int   _unused 
   }   posix
   int   _unused 
}; 

The documentation for this struct was generated from the following file:
  • H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/Thirdparty/MiniAudio/miniaudio.h