VJ Master 1.5
Real-time audio analysis and visualisation.
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ma_context_command__wasapi Struct Reference

Public Attributes

int code
ma_eventpEvent
union { 
   struct { 
      int   _unused 
   }   quit
   struct { 
      ma_device_type   deviceType 
      void *   pAudioClient 
      void **   ppAudioClientService 
      ma_result *   pResult 
   }   createAudioClient
   struct { 
      ma_device *   pDevice 
      ma_device_type   deviceType 
   }   releaseAudioClient
data

The documentation for this struct was generated from the following file:
  • H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/Thirdparty/MiniAudio/miniaudio.h