|
|
ma_log * | pLog |
|
ma_thread_priority | threadPriority |
|
size_t | threadStackSize |
|
void * | pUserData |
|
ma_allocation_callbacks | allocationCallbacks |
|
struct { | |
|
ma_bool32 useVerboseDeviceEnumeration | |
| } | alsa |
|
struct { | |
|
const char * pApplicationName | |
|
const char * pServerName | |
|
ma_bool32 tryAutoSpawn | |
| } | pulse |
|
struct { | |
|
ma_ios_session_category sessionCategory | |
|
ma_uint32 sessionCategoryOptions | |
|
ma_bool32 noAudioSessionActivate | |
|
ma_bool32 noAudioSessionDeactivate | |
| } | coreaudio |
|
struct { | |
|
const char * pClientName | |
|
ma_bool32 tryStartServer | |
| } | jack |
|
ma_backend_callbacks | custom |
The documentation for this struct was generated from the following file:
- H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/Thirdparty/MiniAudio/miniaudio.h