|
ma_log * | pLog |
ma_thread_priority | threadPriority |
size_t | threadStackSize |
void * | pUserData |
ma_allocation_callbacks | allocationCallbacks |
struct { | |
ma_bool32 useVerboseDeviceEnumeration | |
} | alsa |
struct { | |
const char * pApplicationName | |
const char * pServerName | |
ma_bool32 tryAutoSpawn | |
} | pulse |
struct { | |
ma_ios_session_category sessionCategory | |
ma_uint32 sessionCategoryOptions | |
ma_bool32 noAudioSessionActivate | |
ma_bool32 noAudioSessionDeactivate | |
} | coreaudio |
struct { | |
const char * pClientName | |
ma_bool32 tryStartServer | |
} | jack |
ma_backend_callbacks | custom |
The documentation for this struct was generated from the following file:
- H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/Thirdparty/MiniAudio/miniaudio.h