VJ Master 1.0
Real-time audio analysis and visualisation.
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ma_context_config Struct Reference

Public Attributes

ma_logpLog
ma_thread_priority threadPriority
size_t threadStackSize
void * pUserData
ma_allocation_callbacks allocationCallbacks
struct { 
   ma_bool32   useVerboseDeviceEnumeration 
alsa
struct { 
   const char *   pApplicationName 
   const char *   pServerName 
   ma_bool32   tryAutoSpawn 
pulse
struct { 
   ma_ios_session_category   sessionCategory 
   ma_uint32   sessionCategoryOptions 
   ma_bool32   noAudioSessionActivate 
   ma_bool32   noAudioSessionDeactivate 
coreaudio
struct { 
   const char *   pClientName 
   ma_bool32   tryStartServer 
jack
ma_backend_callbacks custom

The documentation for this struct was generated from the following file:
  • H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/Thirdparty/MiniAudio/miniaudio.h