|
ma_result(* | onRead )(ma_data_source *pDataSource, void *pFramesOut, ma_uint64 frameCount, ma_uint64 *pFramesRead) |
ma_result(* | onSeek )(ma_data_source *pDataSource, ma_uint64 frameIndex) |
ma_result(* | onGetDataFormat )(ma_data_source *pDataSource, ma_format *pFormat, ma_uint32 *pChannels, ma_uint32 *pSampleRate, ma_channel *pChannelMap, size_t channelMapCap) |
ma_result(* | onGetCursor )(ma_data_source *pDataSource, ma_uint64 *pCursor) |
ma_result(* | onGetLength )(ma_data_source *pDataSource, ma_uint64 *pLength) |
ma_result(* | onSetLooping )(ma_data_source *pDataSource, ma_bool32 isLooping) |
ma_uint32 | flags |
The documentation for this struct was generated from the following file:
- H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/Thirdparty/MiniAudio/miniaudio.h