VJ Master 1.0
Real-time audio analysis and visualisation.
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ma_decoding_backend_vtable Struct Reference

Public Attributes

ma_result(* onInit )(void *pUserData, ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_proc onTell, void *pReadSeekTellUserData, const ma_decoding_backend_config *pConfig, const ma_allocation_callbacks *pAllocationCallbacks, ma_data_source **ppBackend)
ma_result(* onInitFile )(void *pUserData, const char *pFilePath, const ma_decoding_backend_config *pConfig, const ma_allocation_callbacks *pAllocationCallbacks, ma_data_source **ppBackend)
ma_result(* onInitFileW )(void *pUserData, const wchar_t *pFilePath, const ma_decoding_backend_config *pConfig, const ma_allocation_callbacks *pAllocationCallbacks, ma_data_source **ppBackend)
ma_result(* onInitMemory )(void *pUserData, const void *pData, size_t dataSize, const ma_decoding_backend_config *pConfig, const ma_allocation_callbacks *pAllocationCallbacks, ma_data_source **ppBackend)
void(* onUninit )(void *pUserData, ma_data_source *pBackend, const ma_allocation_callbacks *pAllocationCallbacks)

The documentation for this struct was generated from the following file:
  • H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/Thirdparty/MiniAudio/miniaudio.h