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ma_result(* | onInit )(void *pUserData, ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_proc onTell, void *pReadSeekTellUserData, const ma_decoding_backend_config *pConfig, const ma_allocation_callbacks *pAllocationCallbacks, ma_data_source **ppBackend) |
ma_result(* | onInitFile )(void *pUserData, const char *pFilePath, const ma_decoding_backend_config *pConfig, const ma_allocation_callbacks *pAllocationCallbacks, ma_data_source **ppBackend) |
ma_result(* | onInitFileW )(void *pUserData, const wchar_t *pFilePath, const ma_decoding_backend_config *pConfig, const ma_allocation_callbacks *pAllocationCallbacks, ma_data_source **ppBackend) |
ma_result(* | onInitMemory )(void *pUserData, const void *pData, size_t dataSize, const ma_decoding_backend_config *pConfig, const ma_allocation_callbacks *pAllocationCallbacks, ma_data_source **ppBackend) |
void(* | onUninit )(void *pUserData, ma_data_source *pBackend, const ma_allocation_callbacks *pAllocationCallbacks) |
The documentation for this struct was generated from the following file:
- H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/Thirdparty/MiniAudio/miniaudio.h