|
ma_uint32 | channels |
ma_uint32 | sampleRate |
ma_uint32 | delayInFrames |
ma_bool32 | delayStart |
float | wet |
float | dry |
float | decay |
The documentation for this struct was generated from the following file:
- H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/Thirdparty/MiniAudio/miniaudio.h