VJ Master 1.0
Real-time audio analysis and visualisation.
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ma_engine Struct Reference

Public Member Functions

 MA_ATOMIC (4, ma_uint32) inlinedSoundCount

Public Attributes

ma_node_graph nodeGraph
ma_resource_managerpResourceManager
ma_devicepDevice
ma_logpLog
ma_uint32 sampleRate
ma_uint32 listenerCount
ma_spatializer_listener listeners [MA_ENGINE_MAX_LISTENERS]
ma_allocation_callbacks allocationCallbacks
ma_bool8 ownsResourceManager
ma_bool8 ownsDevice
ma_spinlock inlinedSoundLock
ma_sound_inlinedpInlinedSoundHead
ma_uint32 gainSmoothTimeInFrames
ma_uint32 defaultVolumeSmoothTimeInPCMFrames
ma_mono_expansion_mode monoExpansionMode
ma_engine_process_proc onProcess
void * pProcessUserData

The documentation for this struct was generated from the following file:
  • H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/Thirdparty/MiniAudio/miniaudio.h