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| MA_ATOMIC (8, ma_uint64) next |
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union { | |
struct { | |
ma_uint16 code | |
ma_uint16 slot | |
ma_uint32 refcount | |
} breakup |
ma_uint64 allocation | |
} | toc |
ma_uint32 | order |
union { | |
struct { | |
ma_job_proc proc | |
ma_uintptr data0 | |
ma_uintptr data1 | |
} custom |
union { | |
struct { | |
void * pResourceManager | |
void * pDataBufferNode | |
char * pFilePath | |
wchar_t * pFilePathW | |
ma_uint32 flags | |
ma_async_notification * pInitNotification | |
ma_async_notification * pDoneNotification | |
ma_fence * pInitFence | |
ma_fence * pDoneFence | |
} loadDataBufferNode |
struct { | |
void * pResourceManager | |
void * pDataBufferNode | |
ma_async_notification * pDoneNotification | |
ma_fence * pDoneFence | |
} freeDataBufferNode |
struct { | |
void * pResourceManager | |
void * pDataBufferNode | |
void * pDecoder | |
ma_async_notification * pDoneNotification | |
ma_fence * pDoneFence | |
} pageDataBufferNode |
struct { | |
void * pDataBuffer | |
ma_async_notification * pInitNotification | |
ma_async_notification * pDoneNotification | |
ma_fence * pInitFence | |
ma_fence * pDoneFence | |
ma_uint64 rangeBegInPCMFrames | |
ma_uint64 rangeEndInPCMFrames | |
ma_uint64 loopPointBegInPCMFrames | |
ma_uint64 loopPointEndInPCMFrames | |
ma_uint32 isLooping | |
} loadDataBuffer |
struct { | |
void * pDataBuffer | |
ma_async_notification * pDoneNotification | |
ma_fence * pDoneFence | |
} freeDataBuffer |
struct { | |
void * pDataStream | |
char * pFilePath | |
wchar_t * pFilePathW | |
ma_uint64 initialSeekPoint | |
ma_async_notification * pInitNotification | |
ma_fence * pInitFence | |
} loadDataStream |
struct { | |
void * pDataStream | |
ma_async_notification * pDoneNotification | |
ma_fence * pDoneFence | |
} freeDataStream |
struct { | |
void * pDataStream | |
ma_uint32 pageIndex | |
} pageDataStream |
struct { | |
void * pDataStream | |
ma_uint64 frameIndex | |
} seekDataStream |
} resourceManager |
union { | |
union { | |
struct { | |
void * pDevice | |
ma_uint32 deviceType | |
} reroute |
} aaudio |
} device |
} | data |
The documentation for this struct was generated from the following file:
- H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/Thirdparty/MiniAudio/miniaudio.h