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void(* | onProcess )(ma_node *pNode, const float **ppFramesIn, ma_uint32 *pFrameCountIn, float **ppFramesOut, ma_uint32 *pFrameCountOut) |
ma_result(* | onGetRequiredInputFrameCount )(ma_node *pNode, ma_uint32 outputFrameCount, ma_uint32 *pInputFrameCount) |
ma_uint8 | inputBusCount |
ma_uint8 | outputBusCount |
ma_uint32 | flags |
The documentation for this struct was generated from the following file:
- H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/Thirdparty/MiniAudio/miniaudio.h