VJ Master 1.0
Real-time audio analysis and visualisation.
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ma_node_vtable Struct Reference

Public Attributes

void(* onProcess )(ma_node *pNode, const float **ppFramesIn, ma_uint32 *pFrameCountIn, float **ppFramesOut, ma_uint32 *pFrameCountOut)
ma_result(* onGetRequiredInputFrameCount )(ma_node *pNode, ma_uint32 outputFrameCount, ma_uint32 *pInputFrameCount)
ma_uint8 inputBusCount
ma_uint8 outputBusCount
ma_uint32 flags

The documentation for this struct was generated from the following file:
  • H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/Thirdparty/MiniAudio/miniaudio.h