VJ Master 1.0
Real-time audio analysis and visualisation.
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ma_resource_manager_data_supply Struct Reference

Public Member Functions

 MA_ATOMIC (4, ma_resource_manager_data_supply_type) type

Public Attributes

union { 
   struct { 
      const void *   pData 
      size_t   sizeInBytes 
   }   encoded
   struct { 
      const void *   pData 
      ma_uint64   totalFrameCount 
      ma_uint64   decodedFrameCount 
      ma_format   format 
      ma_uint32   channels 
      ma_uint32   sampleRate 
   }   decoded
   struct { 
      ma_paged_audio_buffer_data   data 
      ma_uint64   decodedFrameCount 
      ma_uint32   sampleRate 
   }   decodedPaged
backend

The documentation for this struct was generated from the following file:
  • H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/Thirdparty/MiniAudio/miniaudio.h