VJ Master 1.0
Real-time audio analysis and visualisation.
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ma_sound_config Struct Reference

Public Attributes

const char * pFilePath
const wchar_t * pFilePathW
ma_data_source * pDataSource
ma_node * pInitialAttachment
ma_uint32 initialAttachmentInputBusIndex
ma_uint32 channelsIn
ma_uint32 channelsOut
ma_mono_expansion_mode monoExpansionMode
ma_uint32 flags
ma_uint32 volumeSmoothTimeInPCMFrames
ma_uint64 initialSeekPointInPCMFrames
ma_uint64 rangeBegInPCMFrames
ma_uint64 rangeEndInPCMFrames
ma_uint64 loopPointBegInPCMFrames
ma_uint64 loopPointEndInPCMFrames
ma_bool32 isLooping
ma_sound_end_proc endCallback
void * pEndCallbackUserData
ma_resource_manager_pipeline_notifications initNotifications
ma_fencepDoneFence

The documentation for this struct was generated from the following file:
  • H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/Thirdparty/MiniAudio/miniaudio.h