|
const char * | pFilePath |
const wchar_t * | pFilePathW |
ma_data_source * | pDataSource |
ma_node * | pInitialAttachment |
ma_uint32 | initialAttachmentInputBusIndex |
ma_uint32 | channelsIn |
ma_uint32 | channelsOut |
ma_mono_expansion_mode | monoExpansionMode |
ma_uint32 | flags |
ma_uint32 | volumeSmoothTimeInPCMFrames |
ma_uint64 | initialSeekPointInPCMFrames |
ma_uint64 | rangeBegInPCMFrames |
ma_uint64 | rangeEndInPCMFrames |
ma_uint64 | loopPointBegInPCMFrames |
ma_uint64 | loopPointEndInPCMFrames |
ma_bool32 | isLooping |
ma_sound_end_proc | endCallback |
void * | pEndCallbackUserData |
ma_resource_manager_pipeline_notifications | initNotifications |
ma_fence * | pDoneFence |
The documentation for this struct was generated from the following file:
- H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/Thirdparty/MiniAudio/miniaudio.h