|
ma_uint32 | channelsIn |
ma_uint32 | channelsOut |
ma_channel * | pChannelMapIn |
ma_attenuation_model | attenuationModel |
ma_positioning | positioning |
ma_handedness | handedness |
float | minGain |
float | maxGain |
float | minDistance |
float | maxDistance |
float | rolloff |
float | coneInnerAngleInRadians |
float | coneOuterAngleInRadians |
float | coneOuterGain |
float | dopplerFactor |
float | directionalAttenuationFactor |
ma_uint32 | gainSmoothTimeInFrames |
ma_atomic_vec3f | position |
ma_atomic_vec3f | direction |
ma_atomic_vec3f | velocity |
float | dopplerPitch |
float | minSpatializationChannelGain |
ma_gainer | gainer |
float * | pNewChannelGainsOut |
void * | _pHeap |
ma_bool32 | _ownsHeap |
The documentation for this struct was generated from the following file:
- H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/Thirdparty/MiniAudio/miniaudio.h