VJ Master 1.0
Real-time audio analysis and visualisation.
Loading...
Searching...
No Matches
ma_spatializer Struct Reference

Public Attributes

ma_uint32 channelsIn
ma_uint32 channelsOut
ma_channel * pChannelMapIn
ma_attenuation_model attenuationModel
ma_positioning positioning
ma_handedness handedness
float minGain
float maxGain
float minDistance
float maxDistance
float rolloff
float coneInnerAngleInRadians
float coneOuterAngleInRadians
float coneOuterGain
float dopplerFactor
float directionalAttenuationFactor
ma_uint32 gainSmoothTimeInFrames
ma_atomic_vec3f position
ma_atomic_vec3f direction
ma_atomic_vec3f velocity
float dopplerPitch
float minSpatializationChannelGain
ma_gainer gainer
float * pNewChannelGainsOut
void * _pHeap
ma_bool32 _ownsHeap

The documentation for this struct was generated from the following file:
  • H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/Thirdparty/MiniAudio/miniaudio.h