VJ Master 1.0
Real-time audio analysis and visualisation.
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ma_spatializer_config Struct Reference

Public Attributes

ma_uint32 channelsIn
ma_uint32 channelsOut
ma_channel * pChannelMapIn
ma_attenuation_model attenuationModel
ma_positioning positioning
ma_handedness handedness
float minGain
float maxGain
float minDistance
float maxDistance
float rolloff
float coneInnerAngleInRadians
float coneOuterAngleInRadians
float coneOuterGain
float dopplerFactor
float directionalAttenuationFactor
float minSpatializationChannelGain
ma_uint32 gainSmoothTimeInFrames

The documentation for this struct was generated from the following file:
  • H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/Thirdparty/MiniAudio/miniaudio.h