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ma_result(* | onOpen )(ma_vfs *pVFS, const char *pFilePath, ma_uint32 openMode, ma_vfs_file *pFile) |
ma_result(* | onOpenW )(ma_vfs *pVFS, const wchar_t *pFilePath, ma_uint32 openMode, ma_vfs_file *pFile) |
ma_result(* | onClose )(ma_vfs *pVFS, ma_vfs_file file) |
ma_result(* | onRead )(ma_vfs *pVFS, ma_vfs_file file, void *pDst, size_t sizeInBytes, size_t *pBytesRead) |
ma_result(* | onWrite )(ma_vfs *pVFS, ma_vfs_file file, const void *pSrc, size_t sizeInBytes, size_t *pBytesWritten) |
ma_result(* | onSeek )(ma_vfs *pVFS, ma_vfs_file file, ma_int64 offset, ma_seek_origin origin) |
ma_result(* | onTell )(ma_vfs *pVFS, ma_vfs_file file, ma_int64 *pCursor) |
ma_result(* | onInfo )(ma_vfs *pVFS, ma_vfs_file file, ma_file_info *pInfo) |
The documentation for this struct was generated from the following file:
- H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/Thirdparty/MiniAudio/miniaudio.h