5#include "CoreMinimal.h"
6#include "Main/Base/ST_VisNiagaraBase.h"
7#include "Data/ST_AudioIOLib.h"
8#include "ST_N_VisFrequencyBuffer.generated.h"
64 TArray<class UST_AudioIOBase*> RegisteredIOs;
AST_N_VisFrequencyBuffer is a derived class from AST_VisNiagaraBase. It is responsible for handling f...
Definition ST_N_VisFrequencyBuffer.h:16
virtual bool SetDynamicParameters() override
Definition ST_N_VisFrequencyBuffer.cpp:46
virtual void BeginPlay() override
Definition ST_N_VisFrequencyBuffer.cpp:11
FST_AudioIOData_GameThread ST_AudioIOData_GT
Definition ST_N_VisFrequencyBuffer.h:57
virtual void OnFrequencyBandsReady_Implementation(const TArray< float > &FrequencyBands, int32 NumFrequencyBands, FIntPoint IOId) override
Definition ST_N_VisFrequencyBuffer.cpp:74
virtual bool SetConstantParameters() override
Definition ST_N_VisFrequencyBuffer.cpp:20
virtual void OnAudioIOStatusChanged_Implementation(bool bIsActive, FIntPoint IOId) override
Definition ST_N_VisFrequencyBuffer.cpp:60
AST_VisNiagaraBase()
Definition ST_VisNiagaraBase.cpp:10
Struct that holds audio I/O data for the game thread.
Definition ST_AudioIOLib.h:31