AST_N_VisBeatDetection is a derived class from AST_VisNiagaraBase that handles beat detection visualization. It processes the beats detected from audio input and provides methods for setting parameters and handling audio I/O status changes. It also includes functionality for ticking and tracking time between beats.
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#include <ST_N_VisBeatDetection.h>
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| AST_VisNiagaraBase () |
virtual void | HandleBeginPlay () override |
void | SetNiagaraSystem (class UNiagaraSystem *System) |
| AST_VisBase () |
virtual void | BeginPlay () override |
virtual void | EndPlay (const EEndPlayReason::Type EndPlayReason) override |
virtual bool | RegisterToIO (EAudioIOType NewAudioIOType) |
bool | RegisterToIO (int32 NewAudioIOType) |
virtual void | DeregisterFromIO (EAudioIOType CurrAudioIOType) |
void | DeregisterFromIO (int32 CurrAudioIOType) |
virtual bool | SetDynamicParameters () |
void | OnAudioIOStatusChanged (bool bIsActive, FIntPoint IOId) |
| Event triggered when the status of an audio I/O device changes.
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void | OnRawMagnitudesReady (const TArray< float > &RawMagnitudes, FIntPoint IOId) |
| Event triggered when raw magnitude data is ready for an audio I/O device.
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void | OnFrequencyBandsReady (const TArray< float > &FrequencyBands, int32 NumFrequencyBands, FIntPoint IOId) |
| Event triggered when frequency band data is ready for an audio I/O device.
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void | OnAmplitudesReady (const TArray< float > &Amplitudes, FIntPoint IOId) |
| Event triggered when amplitude data is ready for an audio I/O device.
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void | OnPitchesReady (const TArray< float > &Pitches, FIntPoint IOId) |
| Event triggered when pitch data is ready for an audio I/O device.
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void | OnBeatDetected (const TArray< float > &Beats, const TArray< bool > &BeatDetectedForChannel, FIntPoint IOId) |
| Event triggered when a beat is detected in the audio data for an I/O device.
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AST_N_VisBeatDetection is a derived class from AST_VisNiagaraBase that handles beat detection visualization. It processes the beats detected from audio input and provides methods for setting parameters and handling audio I/O status changes. It also includes functionality for ticking and tracking time between beats.
◆ OnAudioIOStatusChanged_Implementation()
void AST_N_VisBeatDetection::OnAudioIOStatusChanged_Implementation |
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bool | bIsActive, |
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FIntPoint | IOId ) |
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overrideprotectedvirtual |
Called when the audio I/O status changes.
- Parameters
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bIsActive | Indicates if the audio I/O is active. |
IOId | The identifier of the I/O operation whose status has changed. |
◆ OnBeatDetected_Implementation()
void AST_N_VisBeatDetection::OnBeatDetected_Implementation |
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const TArray< float > & | Beats, |
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const TArray< bool > & | BeatDetectedForChannel, |
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FIntPoint | IOId ) |
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overrideprotectedvirtual |
Called when beats are detected.
- Parameters
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Beats | An array of detected beat values. |
BeatDetectedForChannel | An array of channels and if a beat was detected. |
IOId | The identifier of the I/O operation associated with the beats. |
◆ SetConstantParameters()
bool AST_N_VisBeatDetection::SetConstantParameters |
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overrideprotectedvirtual |
Sets the constant parameters for the beat detection visualization.
- Returns
- Returns true if the parameters were successfully set, false otherwise.
Reimplemented from AST_VisBase.
◆ Tick()
void AST_N_VisBeatDetection::Tick |
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float | DeltaTime | ) |
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overrideprotectedvirtual |
Called every frame to update the beat detection and related parameters.
- Parameters
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DeltaTime | The time that has passed since the last frame. |
Reimplemented from AST_VisBase.
◆ BeatsPerMinute
int32 AST_N_VisBeatDetection::BeatsPerMinute = 0 |
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protected |
Beats per minute (BPM) value for the beat detection.
The documentation for this class was generated from the following files:
- H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/ST_AudioVisualisation/Public/Niagara/Vis/ST_N_VisBeatDetection.h
- H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/ST_AudioVisualisation/Private/Niagara/Vis/ST_N_VisBeatDetection.cpp