A class responsible for managing audio playback using a playback engine. More...
#include <ST_AudioPlaybackEnginePlayer.h>
Public Member Functions | |
virtual EAudioIOType | GetAudioIOType () const override |
Gets the type of audio I/O for this playback engine player. | |
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bool | IsPlaying () const |
Checks whether audio playback is currently active. | |
FDecoderConfig | GetDecoderConfig () const |
Returns the configuration of the audio decoder. | |
virtual EST_SampleFormat | GetAudioFormat () const override |
Returns the current audio format. | |
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UST_AudioIOBase () | |
~UST_AudioIOBase () | |
bool | Activate () |
void | Deactivate () |
FAudioIOConfig | GetAudioIOConfig () const |
FFFTIOData | GetFFTIOData () const |
bool | RegisterSampler (UObject *Sampler, bool bSamplerActivates=false) |
void | DeregisterSampler (UObject *Sampler, bool bZeroSamplersDeactivates=false) |
template<typename InterfaceType> | |
bool | ContainsInterface () const |
FIntPoint | GetIOId () const |
Protected Member Functions | |
virtual bool | InitializeAudioIO () override |
Initializes the audio IO system for playback with the engine. | |
virtual void | DeinitializeAudioIO () override |
Deinitializes the audio IO system for playback. | |
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virtual ma_decoder * | GetPlaybackDecoder () const override |
Retrieves the active audio decoder for playback. | |
void | SetIsPlaying (bool value) |
Sets whether the system is currently playing audio. | |
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virtual void | Initialize (FSubsystemCollectionBase &Collection) override |
virtual void | Deinitialize () override |
void | BuildFFTIOData (uint32 PeriodSizeInFrames, ma_format Format, uint32 SampleRate, uint32 Channels) |
void | DeinitializeFFT () |
virtual ma_encoder * | GetCaptureEncoder () const |
void | GetDeviceInfo (EAudioIOType AudioIOType, FString FindDeviceName) |
Additional Inherited Members | |
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static void | MA_PlaybackCallBack (ma_device *pDevice, void *pOutput, const void *pInput, ma_uint32 frameCount) |
Callback for handling audio playback data. | |
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static void | MA_DataOrganiser (ma_device *pDevice, void *pSamples, uint64 PeriodSizeInFrames, ma_format Format, uint32 Channels) |
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FCriticalSection | AudioBufferLock |
void * | SampledAudioBuffers [BufferCount] = { nullptr, nullptr } |
void * | CurrentAudioBuffer = nullptr |
std::atomic< uint32 > | ReadIndex |
std::atomic< uint32 > | WriteIndex |
FOnAudioIOStatusChanged | OnAudioIOStatusChanged |
FOnRawMagnitudesReady | OnRawMagnitudesReady |
FOnFrequencyBandsReady | OnFrequencyBandsReady |
FOnAmplitudesReady | OnAmplitudesReady |
FOnPitchesReady | OnPitchesReady |
FOnBeatDetected | OnBeatDetected |
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static constexpr uint32 | BufferCount = 2 |
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ma_device * | PlaybackDevice = nullptr |
Pointer to the Miniaudio playback device. | |
ma_decoder * | PlaybackDecoder = nullptr |
Pointer to the Miniaudio decoder for reading audio data. | |
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bool | bActivated = false |
bool | bIsProcessingFFT = false |
FCriticalSection | SamplerRegistrationMutex |
TArray< UObject * > | RegisteredSamplers |
ma_device_id * | pDeviceID = NULL |
Pointer to the selected device ID. | |
ma_device_info * | pPlaybackDeviceInfos = nullptr |
Playback device information. | |
ma_device_info * | pCaptureDeviceInfos = nullptr |
Capture device information. | |
ma_uint32 | playbackDeviceCount = 0 |
Number of playback devices found. | |
ma_uint32 | captureDeviceCount = 0 |
Number of capture devices found. | |
FFFTIOData | CachedFFTIOData |
Cached FFT IO data. | |
FAudioIOConfig | CachedAudioIOConfig |
Cached audio IO configuration. | |
A class responsible for managing audio playback using a playback engine.
Inherits from UST_AudioIOPlaybackBase and overrides audio IO functionality for managing audio playback with a specific playback engine.
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overrideprotectedvirtual |
Deinitializes the audio IO system for playback.
This function cleans up and stops the playback engine, freeing resources used for audio playback. It overrides the base class method.
Reimplemented from UST_AudioIOPlaybackBase.
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inlineoverridevirtual |
Gets the type of audio I/O for this playback engine player.
Override to return the specific type for playback using the audio engine.
Reimplemented from UST_AudioIOBase.
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overrideprotectedvirtual |
Initializes the audio IO system for playback with the engine.
This function sets up the necessary configuration and starts the playback engine for audio playback. It overrides the base class method.
Reimplemented from UST_AudioIOBase.