VJ Master 1.0
Real-time audio analysis and visualisation.
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UST_AudioPlaybackEnginePlayer Class Reference

A class responsible for managing audio playback using a playback engine. More...

#include <ST_AudioPlaybackEnginePlayer.h>

Public Member Functions

virtual EAudioIOType GetAudioIOType () const override
 Gets the type of audio I/O for this playback engine player.
Public Member Functions inherited from UST_AudioIOPlaybackBase
bool IsPlaying () const
 Checks whether audio playback is currently active.
FDecoderConfig GetDecoderConfig () const
 Returns the configuration of the audio decoder.
virtual EST_SampleFormat GetAudioFormat () const override
 Returns the current audio format.
Public Member Functions inherited from UST_AudioIOBase
 UST_AudioIOBase ()
 ~UST_AudioIOBase ()
bool Activate ()
void Deactivate ()
FAudioIOConfig GetAudioIOConfig () const
FFFTIOData GetFFTIOData () const
bool RegisterSampler (UObject *Sampler, bool bSamplerActivates=false)
void DeregisterSampler (UObject *Sampler, bool bZeroSamplersDeactivates=false)
template<typename InterfaceType>
bool ContainsInterface () const
FIntPoint GetIOId () const

Protected Member Functions

virtual bool InitializeAudioIO () override
 Initializes the audio IO system for playback with the engine.
virtual void DeinitializeAudioIO () override
 Deinitializes the audio IO system for playback.
Protected Member Functions inherited from UST_AudioIOPlaybackBase
virtual ma_decoderGetPlaybackDecoder () const override
 Retrieves the active audio decoder for playback.
void SetIsPlaying (bool value)
 Sets whether the system is currently playing audio.
Protected Member Functions inherited from UST_AudioIOBase
virtual void Initialize (FSubsystemCollectionBase &Collection) override
virtual void Deinitialize () override
void BuildFFTIOData (uint32 PeriodSizeInFrames, ma_format Format, uint32 SampleRate, uint32 Channels)
void DeinitializeFFT ()
virtual ma_encoderGetCaptureEncoder () const
void GetDeviceInfo (EAudioIOType AudioIOType, FString FindDeviceName)

Additional Inherited Members

Static Public Member Functions inherited from UST_AudioIOPlaybackBase
static void MA_PlaybackCallBack (ma_device *pDevice, void *pOutput, const void *pInput, ma_uint32 frameCount)
 Callback for handling audio playback data.
Static Public Member Functions inherited from UST_AudioIOBase
static void MA_DataOrganiser (ma_device *pDevice, void *pSamples, uint64 PeriodSizeInFrames, ma_format Format, uint32 Channels)
Public Attributes inherited from UST_AudioIOBase
FCriticalSection AudioBufferLock
void * SampledAudioBuffers [BufferCount] = { nullptr, nullptr }
void * CurrentAudioBuffer = nullptr
std::atomic< uint32 > ReadIndex
std::atomic< uint32 > WriteIndex
FOnAudioIOStatusChanged OnAudioIOStatusChanged
FOnRawMagnitudesReady OnRawMagnitudesReady
FOnFrequencyBandsReady OnFrequencyBandsReady
FOnAmplitudesReady OnAmplitudesReady
FOnPitchesReady OnPitchesReady
FOnBeatDetected OnBeatDetected
Static Public Attributes inherited from UST_AudioIOBase
static constexpr uint32 BufferCount = 2
Protected Attributes inherited from UST_AudioIOPlaybackBase
ma_devicePlaybackDevice = nullptr
 Pointer to the Miniaudio playback device.
ma_decoderPlaybackDecoder = nullptr
 Pointer to the Miniaudio decoder for reading audio data.
Protected Attributes inherited from UST_AudioIOBase
bool bActivated = false
bool bIsProcessingFFT = false
FCriticalSection SamplerRegistrationMutex
TArray< UObject * > RegisteredSamplers
ma_device_idpDeviceID = NULL
 Pointer to the selected device ID.
ma_device_infopPlaybackDeviceInfos = nullptr
 Playback device information.
ma_device_infopCaptureDeviceInfos = nullptr
 Capture device information.
ma_uint32 playbackDeviceCount = 0
 Number of playback devices found.
ma_uint32 captureDeviceCount = 0
 Number of capture devices found.
FFFTIOData CachedFFTIOData
 Cached FFT IO data.
FAudioIOConfig CachedAudioIOConfig
 Cached audio IO configuration.

Detailed Description

A class responsible for managing audio playback using a playback engine.

Inherits from UST_AudioIOPlaybackBase and overrides audio IO functionality for managing audio playback with a specific playback engine.

Member Function Documentation

◆ DeinitializeAudioIO()

void UST_AudioPlaybackEnginePlayer::DeinitializeAudioIO ( )
overrideprotectedvirtual

Deinitializes the audio IO system for playback.

This function cleans up and stops the playback engine, freeing resources used for audio playback. It overrides the base class method.

Reimplemented from UST_AudioIOPlaybackBase.

◆ GetAudioIOType()

EAudioIOType UST_AudioPlaybackEnginePlayer::GetAudioIOType ( ) const
inlineoverridevirtual

Gets the type of audio I/O for this playback engine player.

Override to return the specific type for playback using the audio engine.

Returns
The type of the audio I/O, typically an EAudioIOType enumeration.

Reimplemented from UST_AudioIOBase.

◆ InitializeAudioIO()

bool UST_AudioPlaybackEnginePlayer::InitializeAudioIO ( )
overrideprotectedvirtual

Initializes the audio IO system for playback with the engine.

This function sets up the necessary configuration and starts the playback engine for audio playback. It overrides the base class method.

Returns
true if initialization was successful; false otherwise.

Reimplemented from UST_AudioIOBase.


The documentation for this class was generated from the following files:
  • H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/ST_AudioProcessing/Public/IO/Playback/ST_AudioPlaybackEnginePlayer.h
  • H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/ST_AudioProcessing/Private/IO/Playback/ST_AudioPlaybackEnginePlayer.cpp