Structure that holds configuration for the playback engine. More...
#include <ST_AudioProcessingSettings.h>
Public Attributes | |
| EST_AudioFileLocation | AudioFileLocation = EST_AudioFileLocation::ProjectPluginsDir |
| Where the InputFilePath Should start. @meta (SessionRestartRequired) | |
| FString | InputFilePath = "../Audio/ExampleRead.wav" |
| Path to the input file for the playback engine. @meta (SessionRestartRequired) | |
| Public Attributes inherited from FDecoderConfig | |
| float | Gain = 1.0f |
| The gain factor for the decoded audio (e.g., 0.5 for half volume, 2.0 for double volume). @meta (SessionRestartRequired) | |
| Public Attributes inherited from FAudioIOConfig | |
| FString | DeviceName = "[System Default]" |
| The name of the audio device. Defaults to "[System Default]" if not specified. @meta (SessionRestartRequired) | |
| TObjectPtr< UFFTConfig > | FFTConfig = nullptr |
| FFT configuration settings. | |
| int32 | PCMRingBufferSize = 2 |
| PCMRingBuffer Size, increasing this value might improve stability but increases latency. | |
Additional Inherited Members | |
| Public Member Functions inherited from FDecoderConfig | |
| FDecoderConfig (const FAudioIOConfig &BaseConfig) | |
| Constructs a decoder configuration from a base audio I/O configuration. | |
Structure that holds configuration for the playback engine.