VJ Master 1.0
Real-time audio analysis and visualisation.
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FPlaybackEngineConfig Struct Reference

Structure that holds configuration for the playback engine. More...

#include <ST_AudioProcessingSettings.h>

Public Attributes

EST_AudioFileLocation AudioFileLocation = EST_AudioFileLocation::ProjectPluginsDir
 Where the InputFilePath Should start. @meta (SessionRestartRequired)
FString InputFilePath = "../Audio/ExampleRead.wav"
 Path to the input file for the playback engine. @meta (SessionRestartRequired)
Public Attributes inherited from FDecoderConfig
float Gain = 1.0f
 The gain factor for the decoded audio (e.g., 0.5 for half volume, 2.0 for double volume). @meta (SessionRestartRequired)
Public Attributes inherited from FAudioIOConfig
FString DeviceName = "[System Default]"
 The name of the audio device. Defaults to "[System Default]" if not specified. @meta (SessionRestartRequired)
FFFTConfig FFTConfig
 FFT configuration settings.

Additional Inherited Members

Public Member Functions inherited from FDecoderConfig
 FDecoderConfig (const FAudioIOConfig &BaseConfig)
 Constructs a decoder configuration from a base audio I/O configuration.

Detailed Description

Structure that holds configuration for the playback engine.


The documentation for this struct was generated from the following file: