Structure that holds configuration for playback of the noise. More...
#include <ST_AudioProcessingSettings.h>
Public Attributes | |
EST_SampleFormat | SampleFormat = EST_SampleFormat::F32 |
The sample format for the audio data. | |
int32 | Channels = 2 |
The number of audio channels (e.g., 1 for mono, 2 for stereo). @meta (SessionRestartRequired) | |
int32 | SampleRate = 24000 |
The sample rate of the audio (e.g., 48000, 44100). @meta (SessionRestartRequired) | |
EST_NoiseType | NoiseType = EST_NoiseType::White |
The noise type for the audio data. | |
float | NoiseAmplitude = 0.2f |
int32 | NoiseSeed = 0 |
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float | Gain = 1.0f |
The gain factor for the decoded audio (e.g., 0.5 for half volume, 2.0 for double volume). @meta (SessionRestartRequired) | |
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FString | DeviceName = "[System Default]" |
The name of the audio device. Defaults to "[System Default]" if not specified. @meta (SessionRestartRequired) | |
TObjectPtr< UFFTConfig > | FFTConfig = nullptr |
FFT configuration settings. | |
Additional Inherited Members | |
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FDecoderConfig (const FAudioIOConfig &BaseConfig) | |
Constructs a decoder configuration from a base audio I/O configuration. | |
Structure that holds configuration for playback of the noise.
float FPlaybackNoiseConfig::NoiseAmplitude = 0.2f |
The noise amplitude.
int32 FPlaybackNoiseConfig::NoiseSeed = 0 |
The noise seed. 0 defaults to MA_DEFAULT_LCG_SEED.
EST_NoiseType FPlaybackNoiseConfig::NoiseType = EST_NoiseType::White |
The noise type for the audio data.
EST_SampleFormat FPlaybackNoiseConfig::SampleFormat = EST_SampleFormat::F32 |
The sample format for the audio data.