Structure that holds configuration for playback from a player. More...
#include <ST_AudioProcessingSettings.h>
Public Attributes | |
bool | bLooping = true |
Whether the audio playback should loop. @meta (SessionRestartRequired) | |
EST_AudioFileLocation | AudioFileLocation = EST_AudioFileLocation::ProjectPluginsDir |
Where the InputFilePath Should start. @meta (SessionRestartRequired) | |
FString | InputFilePath = "ST_VJMaster/ExampleAudio/VJMaster_Example1.mp3" |
Path to the input file for playback. @meta (SessionRestartRequired) | |
Public Attributes inherited from FDecoderConfig | |
float | Gain = 1.0f |
The gain factor for the decoded audio (e.g., 0.5 for half volume, 2.0 for double volume). @meta (SessionRestartRequired) | |
Public Attributes inherited from FAudioIOConfig | |
FString | DeviceName = "[System Default]" |
The name of the audio device. Defaults to "[System Default]" if not specified. @meta (SessionRestartRequired) | |
FFFTConfig | FFTConfig |
FFT configuration settings. |
Additional Inherited Members | |
Public Member Functions inherited from FDecoderConfig | |
FDecoderConfig (const FAudioIOConfig &BaseConfig) | |
Constructs a decoder configuration from a base audio I/O configuration. |
Structure that holds configuration for playback from a player.