|
ma_format | formatIn |
ma_format | formatOut |
ma_uint32 | channelsIn |
ma_uint32 | channelsOut |
ma_uint32 | sampleRateIn |
ma_uint32 | sampleRateOut |
ma_dither_mode | ditherMode |
ma_data_converter_execution_path | executionPath |
ma_channel_converter | channelConverter |
ma_resampler | resampler |
ma_bool8 | hasPreFormatConversion |
ma_bool8 | hasPostFormatConversion |
ma_bool8 | hasChannelConverter |
ma_bool8 | hasResampler |
ma_bool8 | isPassthrough |
ma_bool8 | _ownsHeap |
void * | _pHeap |
The documentation for this struct was generated from the following file:
- H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/Thirdparty/MiniAudio/miniaudio.h