VJ Master 1.5
Real-time audio analysis and visualisation.
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ma_engine_config Struct Reference

Public Attributes

ma_resource_manager * pResourceManager
ma_context * pContext
ma_device * pDevice
ma_device_id * pPlaybackDeviceID
ma_device_data_proc dataCallback
ma_device_notification_proc notificationCallback
ma_log * pLog
ma_uint32 listenerCount
ma_uint32 channels
ma_uint32 sampleRate
ma_uint32 periodSizeInFrames
ma_uint32 periodSizeInMilliseconds
ma_uint32 gainSmoothTimeInFrames
ma_uint32 gainSmoothTimeInMilliseconds
ma_uint32 defaultVolumeSmoothTimeInPCMFrames
ma_allocation_callbacks allocationCallbacks
ma_bool32 noAutoStart
ma_bool32 noDevice
ma_mono_expansion_mode monoExpansionMode
ma_vfs * pResourceManagerVFS
ma_engine_process_proc onProcess
void * pProcessUserData

The documentation for this struct was generated from the following file:
  • H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/Thirdparty/MiniAudio/miniaudio.h