VJ Master 1.0
Real-time audio analysis and visualisation.
Loading...
Searching...
No Matches
ma_node_base Struct Reference

Public Member Functions

 MA_ATOMIC (4, ma_node_state) state
 MA_ATOMIC (8, ma_uint64) stateTimes[2]
 MA_ATOMIC (8, ma_uint64) localTime

Public Attributes

ma_node_graphpNodeGraph
const ma_node_vtablevtable
float * pCachedData
ma_uint16 cachedDataCapInFramesPerBus
ma_uint16 cachedFrameCountOut
ma_uint16 cachedFrameCountIn
ma_uint16 consumedFrameCountIn
ma_uint32 inputBusCount
ma_uint32 outputBusCount
ma_node_input_buspInputBuses
ma_node_output_buspOutputBuses
ma_node_input_bus _inputBuses [MA_MAX_NODE_LOCAL_BUS_COUNT]
ma_node_output_bus _outputBuses [MA_MAX_NODE_LOCAL_BUS_COUNT]
void * _pHeap
ma_bool32 _ownsHeap

The documentation for this struct was generated from the following file:
  • H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/Thirdparty/MiniAudio/miniaudio.h