VJ Master
1.0
Real-time audio analysis and visualisation.
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ma_noise Struct Reference
Public Attributes
ma_data_source_base
ds
ma_noise_config
config
ma_lcg
lcg
union {
struct {
double **
bin
double *
accumulation
ma_uint32 *
counter
}
pink
struct {
double *
accumulation
}
brownian
}
state
void *
_pHeap
ma_bool32
_ownsHeap
The documentation for this struct was generated from the following file:
H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/Thirdparty/MiniAudio/
miniaudio.h
ma_noise
Generated by
1.14.0