VJ Master 1.0
Real-time audio analysis and visualisation.
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ma_noise Struct Reference

Public Attributes

ma_data_source_base ds
ma_noise_config config
ma_lcg lcg
union { 
   struct { 
      double **   bin 
      double *   accumulation 
      ma_uint32 *   counter 
   }   pink
   struct { 
      double *   accumulation 
   }   brownian
state
void * _pHeap
ma_bool32 _ownsHeap

The documentation for this struct was generated from the following file:
  • H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/Thirdparty/MiniAudio/miniaudio.h