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ma_result(* | onGetHeapSize )(void *pUserData, const ma_resampler_config *pConfig, size_t *pHeapSizeInBytes) |
ma_result(* | onInit )(void *pUserData, const ma_resampler_config *pConfig, void *pHeap, ma_resampling_backend **ppBackend) |
void(* | onUninit )(void *pUserData, ma_resampling_backend *pBackend, const ma_allocation_callbacks *pAllocationCallbacks) |
ma_result(* | onProcess )(void *pUserData, ma_resampling_backend *pBackend, const void *pFramesIn, ma_uint64 *pFrameCountIn, void *pFramesOut, ma_uint64 *pFrameCountOut) |
ma_result(* | onSetRate )(void *pUserData, ma_resampling_backend *pBackend, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut) |
ma_uint64(* | onGetInputLatency )(void *pUserData, const ma_resampling_backend *pBackend) |
ma_uint64(* | onGetOutputLatency )(void *pUserData, const ma_resampling_backend *pBackend) |
ma_result(* | onGetRequiredInputFrameCount )(void *pUserData, const ma_resampling_backend *pBackend, ma_uint64 outputFrameCount, ma_uint64 *pInputFrameCount) |
ma_result(* | onGetExpectedOutputFrameCount )(void *pUserData, const ma_resampling_backend *pBackend, ma_uint64 inputFrameCount, ma_uint64 *pOutputFrameCount) |
ma_result(* | onReset )(void *pUserData, ma_resampling_backend *pBackend) |
The documentation for this struct was generated from the following file:
- H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/Thirdparty/MiniAudio/miniaudio.h